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61. SLOTS - in Player Features and Ideas Discussion [original thread]
WTB Rifter with 8x Warp Core Stabilizers WTB Incursus with passive shield tank WTB Slasher with 8x Nos ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.22 04:46:00
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62. SP Awards - in Player Features and Ideas Discussion [original thread]
I like Eve because I get to do what I want to do while waiting for skills to level. Right now I'm training for heavy interdictors. I'm doing this while ninja salvaging and trading on an alt. I *like* doing those things. That's the beauty of this...
- by Paul Clavet - at 2009.07.22 04:39:00
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63. Need for Cloak Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: ZIystaszek First tactic i mention is actually used in hsec at low sec gate. And about physical harm, thats thing witch I been hit with once, first I fly back and forth in system in pvp fit ship, dic pilot sits in cloack on g...
- by Paul Clavet - at 2009.07.22 04:24:00
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64. Corporation Economy 2.0 - in Player Features and Ideas Discussion [original thread]
OP: "Corporations should get a buff that makes people want to participate in them larger corporate structures!" Paul: "But then the larger corps have advantages over the smaller corps." OP: "Don't worry, it won't be enough to make people want it...
- by Paul Clavet - at 2009.07.22 04:01:00
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65. ***Petitioning*** - in Player Features and Ideas Discussion [original thread]
Do not remove loot ownership. Gotta give the missionrunners at least SOME chance to throw away their battleships. ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.21 21:24:00
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66. Length of (Skillqueue) might depend on Subscription length - in Player Features and Ideas Discussion [original thread]
Implementation will be a bear with no real benefit to anyone but morons. I give it a 2/10. ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.21 17:55:00
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67. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru Set 23 hours of short skills and pad the end with a long skill. Every time you log on (yes even if its every 2 days) just pad your short skills to the front of the queue. The 24 hour queue was put in place to a...
- by Paul Clavet - at 2009.07.21 17:54:00
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68. ***Petitioning*** - in Player Features and Ideas Discussion [original thread]
Per CCP Mitnal: Originally by: CCP Mitnal "Our policy on this is extremely clear... Salvaging is a mini-profession within EVE and does not constitute stealing." Per GM Faolchu : Originally by: GM Faolchu Salvaging other peop...
- by Paul Clavet - at 2009.07.21 17:49:00
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69. Corporation Economy 2.0 - in Player Features and Ideas Discussion [original thread]
You are so right. Corporations need a buff of some sort, because hardly anyone uses them anymore. I think I saw a guy in a corporation once, but I think it was just for lulz. /sarcasm Now you want "clubs with built-in fleet bonuses". All your su...
- by Paul Clavet - at 2009.07.21 03:01:00
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70. Some Simple Corp Loving - in Player Features and Ideas Discussion [original thread]
When I saw the topic, I thought this was going to be, I mean, I guess I was TOTALLY thinking about something else... ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.21 02:14:00
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71. CCP You should consider adding to EVE.... - in Player Features and Ideas Discussion [original thread]
Yeah, because if it was that easy to get into the innards of the ship, you couldn't have just blown it up anyway. No. Just no. Leave the ship stealing for SN members finding unpiloted Orcas. ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.21 02:11:00
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72. AFK button or indicator - in Player Features and Ideas Discussion [original thread]
Originally by: jagoff Edited by: jagoff on 21/07/2009 00:39:25 i support this only if it has to be manually set by the user. (sometimes you want your friends to know that you have stepped away for a minute) i would not want the client...
- by Paul Clavet - at 2009.07.21 02:09:00
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73. Actual RL Ads In-Game = Reduce Subscription Fee? Dev's?? - in Player Features and Ideas Discussion [original thread]
I avoid advertising any way I can. I don't watch TV, I block web ads, I listen to my own audio files and CDs instead of the radio. I would not subject myself to people pushing things I don't need to save even the entire subscription cost. Come on...
- by Paul Clavet - at 2009.07.21 02:06:00
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74. suggest some new music please for ingame - in Player Features and Ideas Discussion [original thread]
Every time you start shooting at a POS tower, the game should play Yakety Sax for the duration. During this time, the user should not be able to disable audio. ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.19 21:10:00
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75. Mission loot ownership - in Player Features and Ideas Discussion [original thread]
Salvage was something added to create a mini-profession, not to give missionbears yet another risk-free way to farm ISK from their fortieth time through some L4 mission. Per CCP Mitnal: Originally by: CCP Mitnal "Our policy on this is e...
- by Paul Clavet - at 2009.07.19 21:07:00
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76. Autopilot Skills - in Player Features and Ideas Discussion [original thread]
Nay. ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.19 21:03:00
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77. Petition: Make Wrecks not free for all - in Player Features and Ideas Discussion [original thread]
Per CCP Mitnal: Originally by: CCP Mitnal "Our policy on this is extremely clear... Salvaging is a mini-profession within EVE and does not constitute stealing." Per GM Faolchu : Originally by: GM Faolchu Salvaging other peop...
- by Paul Clavet - at 2009.07.17 16:56:00
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78. lets spaceship have sex - in Player Features and Ideas Discussion [original thread]
Megathron! I choose you! ---- Suddenly Ninjas Blog: My Loot, Your Tears
- by Paul Clavet - at 2009.07.17 00:36:00
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79. Corp tax system.... - in Player Features and Ideas Discussion [original thread]
I'm very sorry that you feel the need to compel your members to follow your plans for their lives instead of doing what they want to do on a video game. You could, you know, kick those "lazy and indolent" out of your corp instead of attempting to...
- by Paul Clavet - at 2009.07.16 19:37:00
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80. Why only one? - in Player Features and Ideas Discussion [original thread]
Also, I would like the newbie ship to be a T2-fitted battleship. /sarcasm Only having one character training on an account ensures specialization and scarcity of skillsets. If everyone could train three characters at once, everyone would have an...
- by Paul Clavet - at 2009.07.16 18:34:00
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